The Gamified Online Classroom

Session Description

This session delves into lessons learned from designing and implementing a gamified online course based on quest-based learning (QBL) design. QBL is a choice-driven instructional approach that integrates game elements in a gamified learning environment (Snelson, 2021). Benefits of the QBL approach include supporting learner interest through activity choice, the potential for strengthening motivation and engagement, and increased flexibility and differentiation of the learning pathway. Challenges for designing and implementing gamified QBL online courses include the added workload teachers may face when designing activity choices, the technological limitations of traditional online learning management systems, how to integrate game elements in a meaningful way, and unpredictable student responses to gamified approaches.

Participants in this session will gain (1) insights from an online educator's experience designing and teaching a gamified online course (2) practical strategies for design, development, and implementation of gamified online courses.

Presenter(s)

Chareen Snelson
Boise State University

Dr. Snelson is an Associate Professor in the Department of Educational Technology at Boise State University. She has designed and taught online graduate-level courses for nearly two decades and currently serves as program coordinator for an online master’s degree program and two online graduate certificate programs. Her scholarly activity centers on scoping reviews, online education, and qualitative research methods.

tcc2022

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