Using Asynchronous Multimedia Instruction to Impact Skilled Professional Behaviors

Session Description

Despite advances in simulator fidelity and the use of authentic training scenarios, commercial airline pilots continue to commit errors in flight path management. Current training emphasizes adherence to procedure and required verbalizations. While appropriate in many scenarios, these practices do not promote resilient problem-solving behaviors which can prevent monitoring lapses that lead to unsafe flight conditions. Researchers at NASA addressed this issue by studying expert pilot behaviors and cognitive principles to identify human contributions to safety, yielding a set of measurable behaviors thought to improve how pilots solve challenges in flight path management.

Building on this previous work, the current project examines training designed to introduce pilots to these behaviors. The proposed presentation will explain the design of an asynchronous, interactive pilot training module, as well as various design challenges encountered including variations in pilot experience and beliefs about the value of training. In addition, the presentation will share preliminary results of an empirical study, conducted in collaboration with researchers at NASA's Ames Research Center, designed to evaluate the impact of the training on a range of cognitive, affective, and behavioral measures. The presentation will conclude with a summary of the study’s findings along with a discussion of their implications for improving training designed for experts.

 

Presenter(s)

Barth Baron
San Jose State Research Foundation at NASA Ames Research Center

Barth graduated in 2021 from the UH LTEC Master's program. He is currently assisting NASA on various human factors research projects investigating the human contributions to safety in commercial aviation. He is also a captain at Hawaiian Airlines .


Seungoh Paek
University of Hawaii, College of Education

Seungoh Paek, is an Associate Professor in the Department of Learning Design & Technology (LTEC), University of Hawaii at Mānoa. She earned her doctorate in instructional technology and media at Teachers College Columbia University. She also holds Master’s degrees in Education and Applied Statistics. Dr. Paek’s research focuses on the design and development of interactive media and their impact on cognitive development and learning. She’s particularly interested in the ways in which digital environment design influences how learners engage—cognitively and behaviorally—with to-be-learned content.


Daniel Hoffman
University of Hawaii

Dan Hoffman is an Assistant Professor of Learning Design & Technology at the University of Hawaii at Mānoa. He is a passionate educator and researcher in the field of digital learning. He is a former K-12 teacher researching interactive experiences and their impact on learning. He is currently the coordinator for AECT's International Division's Professional Development Committee, as well as an Associate Editor for the IAFOR Journal of Education's special issues on Technology in Education.

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