Learning in Virtual Worlds

Session Description

In today’s society, we live in a world of new emerging technologies. This is what helps us to become more evolved with those technologies. The way we learn is also affecting how we teach and what educational technologies can be used. Using Second Life which is a popular virtual world environment for learning and office hours is a viable solution. Helping students to feel comfortable with attending class in a virtual world environment can enhance the virtual world learning experience. Using digital avatars and creating a classroom environment in Second Life really make students feel immersed in the environment. Furthermore, there are many universities that have virtual campuses that are housed in Second Life to attract new and prospective students to their university. In addition, using a virtual world can not only increase the student’s attention but provide a more interactive experience for the educator as well.

 

 

Presenter(s)

Quiana Bradshaw
Purdue University Global

Dr. Quiana Bradshaw is from West Philadelphia, Pennsylvania and married with 3 beautiful children. I have received my Doctor of Computer Science with a concentration in emerging media in September 2013 and was noted making a significant contribution to the field. I have published research on educational games and learning game design characteristics. My dissertation was titled “Dissertation: Learning Game Design Characteristics through the study of flow and the Elemental Tetrad in the World of Warcraft & Minecraft.” I serve as a Software & Industry Information Association Codie Judge since 2016 to present & Serious Play Conference 2018 International Serious Play Awards Game Judge to present. Aside from being a faculty member, researcher, and author and enjoys game-based learning initiatives. I am a member of the Higher Education Video Game Alliance. I am a member of the Association for Computing Machinery and the International Game Developers Association.

tcc2022

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