Gamification Design

Session Description

Online learning environments offer a cost-effective way to deliver on-demand learning experiences. As technology improves and becomes more accessible the interest in remote learning environments grow. This movement poses new challenges in motivation, engagement, and learner attitudes. One opportunity to address these challenges, as well as drive achievement of learning goals, is integrating gamification. Successful implementation requires thoughtful alignment of game-like features and pedagogy. The current body of research has gaps in how to design gamification for learning success, however this paper aims to offer a theoretical based guide, as well as discussion about gamification components. The framework discussed here was developed for gamification design to a corporate learning portal, however this can easily adapt to a course or learning path.

 

Presenter(s)

Anita Knox
University of North Texas

Anita Knox is a PhD student in the Learning Technologies program at the University of North Texas. She has over 25 years of business experience, in a variety of roles, currently developing corporate learning interventions as a Principal Instructional Designer. Her research interests include video games gamification, creative learning interventions, cognitive load, and design.

tcc2022

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