“A Change Is Gonna Come:” How K-12 Principals Supported Their Teachers in the COVID Transition and Return to In-Person Instruction

Session Description

The abrupt switch to online teaching necessitated by the COVID-19 pandemic sent shock waves through K-12 classrooms for administrators, teachers, students, and parents. Now they are experiencing the stresses of a return to the physical classroom with heightened concerns for maintaining health and safety. In-depth interviews of 10 K-12 Arizona principals were conducted to understand their experiences regarding: 1) challenges of preparing teachers and students for the switch to all-online instruction, 2) strategies they employed to support teachers and students in managing the stress of this sudden instructional transition, 3) specific strategies to manage a safe transition back to in-person teaching and learning. Implications for sustaining a return to the post-COVID classroom will be shared.

 

Presenter(s)

Mary Dereshiwsky
Northern Arizona University

Mary I. Dereshiwsky is a Professor of Educational Leadership and Research at Northern Arizona University in Flagstaff, Arizona. She holds a Ph.D. from the University of Massachusetts at Amherst, with 24 doctoral credit hours in applied quantitative methods. Mary has developed and teaches online courses in introduction to educational research, research design, qualitative research. In addition, she serves on doctoral dissertation committees as chair, co-chair or member. Mary enjoys mentoring doctoral students in the presentation and publication process. Her own publication and presentation interests include designing effective online learning spaces, mentoring and evaluating online faculty, and effective student engagement practices in online instruction.


Michael Schwanenberger
Northern Arizona University

 


Laura Sujo-Montes
Northern Arizona University

 

Homo Ludens* & (Video) Games in/of/for and AS 21st Century Classrooms

Session Description

Dr. Peter Leong (LTEC, UH Mānoa), Cody Lestelle (CEO, agilexps.com + LTEC & POLS at UH Mānia) Celeste Endo (Queen Kaʻahumanu Elementary School), Megan Nephinsky and Kiane Kanaha (both with PurpleMaia.org) gather together to individually and collectively present the highlights of their recent months and years of teaching with video games and virtual learning environments. The panel title, *Homo Ludens* is inspired by Huizinga’s (1938) thesis concerning the play element in culture, a concept which will guide our collective quest to highlight the possibilities and potential pitfalls that 21st century gaming technologies offer for (Re)Enchanting our learning communities and actively deploying the tools for democratically building ideal and immediately practical educational operations in a constructivist paradigm. The background and current work of the panelists runs the gamut including non profit organizations, institutional K-12 and higher education (private and public), and privately owned social enterprises.

*https://en.m.wikipedia.org/wiki/Homo_Ludens

 

Presenter(s)

Cody Lestellele
University of Hawaii at Mānoa

Cody Lestelle is a PhD student of Decolonial Futures proposing to utilize games, hip hop, and sports in lieu of killing in international and intergalactic warfare. Cody leads the Academy for Gameful & Immersive Learning Experiences, which is taking its Minecraft Multiversity to the next level as a full time PK-12 option beginning Fall 2022. Cody is also currently serving as Coordinator of Outdoor Education for Seattle Public Schools, Outdoor & Community Education being one of the four pillars of the Department of Liberatory Studies.


Peter Leong
University of Hawaii at Mānoa

Dr. Peter Leong is an Associate Professor with the Department of Learning Design & Technology, University of Hawaii-Manoa. He has extensive experience in the development and delivery of online courses and distance education. Dr. Leong was honored as one of Hawaii’s 2007 top high-technology leaders and was recognized with the University of Hawaii Board of Regents’ Medal for Teaching Excellence award in 2012. Dr. Leong was the developer of the College of Education’s island in Second Life and he organized the first virtual graduation at UHM, which allowed LTEC students both on Oahu and off-island to experience a virtual graduation ceremony in spring 2010. He was a co-investigator on a National Science Foundation (NSF) grant to evaluate new approaches to improving engagement, diversity, and retention in undergraduate computer science and currently serves as a co-investigator of a Computer Science for All NSF grant focused on culturally-relevant computing . His research interests include culturally-relevant computing, student satisfaction with online learning, faculty support for technology integration, technologies for distance education and teaching & learning in virtual worlds.


Celeste Endo
Queen Kaʻahumanu Elementary

Celeste is a PreK-5th Computer Science Teacher, at Queen Kaʻahumanu School, who is learning how to improve her teaching with Computer Science Unplugged lessons. Celeste co-coaches the after-school Tink Think Tank Tech Team (T5), where keiki & kumu joyfully teach each other. Currently T5 is rebuilding the ʻIolani Palace in Minecraft, originally inspired by Cody Lestelle. Celeste is an eager learner who loves to give haumāna time, repetition, song, movement, & overtly goofy videos to support meaningful learning.


Manu Mei-Singh
Purple Maiʻa

Manu Mei-Singh is a polymath creative technologist and educator, working as a kumu at Purple Mai'a Foundation. He has dipped his fingers into a variety of fields and knowledge pools; these experiences are then used to homespun, refine and create curriculum, pedagogy and courses that present what the future of CS education could be.

Teaching Students to Use Social Media for Personal Branding

Session Description

Social media can be a highly effective tool to promote personal branding in the job search and for career development. Individuals routinely use social media for developing and maintaining personal relationships, but aren't so familiar with the intentional uses of social media tools to drive career advancement. This session will primarily focus on an explanation of the uses of social media to promote career advancement. Additionally, the session will explore how human resource professionals use and view social media to evaluate individuals in application for positions.

 

Presenter(s)

Risa Blair
Purdue University Global

Dr. Blair is a passionate educator, global trainer, and instructional designer with extensive experience in business and higher education, including teaching and training on subjects including diversity and inclusion, sales, technology, project management, and curriculum development for face-to-face and online learning. She has exceptional skills in facilitating training for all audiences to include the international community customizing the delivery to meet the client's needs and exceed expectations. Her degrees (EdD in Instructional Technology and Distance Education, MS in Organizational Behavior, MS in Cybersecurity Management, and BA in Communication Arts) have provided her with a solid foundation for successful teaching and training. Some of the courses she has developed and taught include Cultural Diversity, Organizational Behavior, Learning Theory, Student Success, Critical Thinking, Software Applications, Web Development, and Assessment, Curriculum Development, Business, Education, and Instructional Design. She also has experience working in corporate training at several companies and in developing training for federal agencies. Regardless of the education or training ecosystem, Dr. Blair is an adamant supporter of combining real-world learning with technology to foster student collaboration and reinforce memorable learning experiences. She routinely conducts research and has presented at numerous conferences.


Tina Serafini
Post University

Originally from Pennsylvania, I have been an on-ground and virtual instructor at other Universities since 2003. I hold a Bachelor of Science from Indiana University of Pennsylvania, where I studied Information Systems Management. I also hold a Master of Science in Information Systems & Communications and a Doctor of Science in Communications & Information Systems from Robert Morris University in Pennsylvania. I have studied both in-person and online course content, and I am a lifelong learner!

During my career, I have worked in various management roles in curriculum development, higher education, sales & marketing, and corporate facilitation; my passion is engaging learners and developing successful customer-focused teams to work virtually and exceed the company goals! In academic research, I focus on student engagement, best practices, leveraging technology, and curriculum design.

I enjoy all types of travel, cooking, studying foreign languages (currently, I am studying Italian!), reading daily (on various topics), and completing community service projects in my spare time. However, I remember the challenges of balancing work, home, and school life to earn my degrees! It’s all about the journey!


Matthew Schigur

Matthew Schigur has 22 years of experience in higher education holding positions in academics and in academic administration. Some of the positions he has held are Associate Professor, Assistant Professor, Visiting Professor, adjunct instructor, Chair, Faculty Chair – School of Business, Academic Affairs Specialists, Interim Campus Director, Associate Dean – College of Business, Management, and Economics, and most recently Director of the College of Business, Management, and Economics. Matthew is completing his Doctorate in Business Administration at the University of Wisconsin Whitewater which is an AACSB accredited school and program. Matthew also holds master’s degrees in Business Administration, Project Management, and Information Systems Management from Keller Graduate School of Management- Wisconsin. Additionally, he is a certified Project Management Professional, a certified academic coach, and an advanced tutor from the National Tutoring Association. Matthew also has over 35 years of experience in consulting and entrepreneurship in business development, strategic management, information technology, business analytics, project management for both for-profit and non-profit clients.

Situational motivation and participation in online learning: Does the level of students’ participation change in different course contexts?

Session Description

Ryan and Deci (2000) argued that people can be either active or passive depending on social and contextual conditions. It means students’ motivation to participate in online learning can be situational based on course contexts such as course design, facilitation, and community. This qualitative study examines how course contexts relate to students’ situational motivation (e.g., intrinsic & extrinsic motivation, and amotivation) and change their level of participation in online learning. The interview data from 27 graduate students were analyzed to understand what and how online course design, instructor facilitation strategies, and community in various courses supported or hindered online students’ basic psychological needs (e.g., autonomy, competence, and relatedness) and their situational motivation to participate in online learning actively or passively. The findings highlight social and contextual factors that supported or undermined online students’ basic psychological needs and situational motivation. Researchers found that teacher facilitation, feedback, and communication strategies seemed to be most effective to shape students’ situational motivation to actively participate in online learning. Namely, students’ basic psychological needs and situational motivations were well supported when instructors facilitated online discussions, made efforts to create an inclusive environment, and made themselves accessible through various communication channels.

Presenter(s)

Hajeen Choi
Florida State University

Hajeen Choi is a doctoral candidate in Instructional Systems and Learning Technologies program at Florida State University. Her research interests include motivation and engagement in online learning, lurking, othering, networked learning, and social media in education. Currently, she is working on the projects such as the feeling of othering in online learning, lurking in online learning, Twitter Conference Backchannel for building PLN and online presence, and network analysis in education. In regards to teaching, she teaches an educational technology course to pre-service teachers and had been working as a teaching assistant for various online courses. She may be contacted at hc16b@my.fsu.edu.


Dan He
Florida State University

Dan He is a doctoral candidate in Instructional Systems & Learning Technologies program at Florida State University. Her current research interests include using social media for formal and informal learning, online course designs, and culturally responsive teaching. She is currently involved in research projects related to students’ feeling of othering in online environments, networked knowledge activities, and educators’ professional development. Dan is dedicated to creating and fostering inclusive and equitable digital learning environments. She may be contacted at dh16e@fsu.edu.


Ömer Arslan
Florida State University

Ömer Arslan is a doctoral candidate in Instructional Systems and Learning Technologies program at Florida State University. He is interested in online course design and facilitation, particularly how instructors design and facilitate course activities in online classrooms. Currently, he engages in activities that contribute to his personal and professional development including but not limited with teaching and researching. He may be contacted at oa18h@my.fsu.edu.


Vanessa Dennen
Florida State University

Vanessa Dennen is a Professor of Instructional Systems & Learning Technologies at Florida State University. Her research is situated in both formal and informal learning environments and focuses on identity development, knowledge management, and knowledge brokering within online networks and communities of practice. Vanessa currently serves as Editor in Chief of The Internet and Higher Education. She may be contacted at vdennen@admin.fsu.edu.

How Department Culture Influences Innovation in Online Teaching

Session Description

Institutions of Higher Education (IHEs) have made online education a top innovation strategy (Magda & Buban, 2018). However, leadership has identified both the lack of faculty buy-in and issues of organizational culture (OC) as barriers to innovation (Magda & Buban, 2018).

In 2019, 46% reported teaching at least one online course (Lederman, 2019). However, in Spring 2020, researchers found that 95% of courses were taught online at 4 year institutions (Fox et. al, 2020). Due to the pandemic, many faculty were forced to teach online for the first time (Means & Neisler, 2020). While this may seem like nearly full adoption of online teaching, adoption is not a one-time decision and takes place over time (Rogers, 2003). In addition, emergency transfer to online education does not equate with thoughtfully-developed online courses (Means & Neisler, 2020). IHEs must support faculty adoption long term. One potential consideration is faculty's OC, which has been shown to predict innovation (Tellis et al., 2009), and influence technology use (Boichuk & Fast, 2017) and online teaching practices (Zhu, 2015).

This presentation will share highlights of a mixed-methods study that explored the influence of OC on faculty’s adoption of online teaching as well as reactions of faculty forced to move online due to the pandemic. Participants will explore their own OC and consider how it may impact their teaching or willingness to innovate. Implications for practice will also be shared.

 

Presenter(s)

Faye Furutomo
University of Hawaii at Manoa

Faye Furutomo is a program and project manager specializing in web and online learning projects at the University of Hawaiʻi at Mānoa, College of Education, and leads the college’s Distance Course Design & Consulting group. She is a Ph.D. candidate in Learning Design & Technology at the University of Hawaiʻi at Mānoa, and has earned an M.B.A. and B.F.A. from the University of Hawaiʻi at Manoa and a B.A. from Wheaton College in Wheaton, Illinois. Her research interests include technology innovation in higher education, online learning and organizational culture.


Christine Sorensen Irvine
University of Hawaii at Manoa

 

Supporting online students with faculty-led live sessions

Session Description

With the continued challenges of the COVID-19 pandemic, now, more than ever, faculty in higher education need to ensure that students feel supported, connected, and engaged in their online courses. One effective strategy that can help both faculty and students is holding live sessions for students. Research shows that live sessions in online courses have helped students feel more connected with instructors and classmates as well as with the University community in general; these sessions also allow students to get answers to their questions in real time (Murphy, 2017).

The goal of this presentation is to discuss and elicit participant interaction based on the following questions:

  1. How often and on what day(s) of the week should online live sessions be held to ensure maximum engagement and productivity?
  2. What content should be presented in live sessions to make them meaningful for students?
  3. How can faculty encourage student attendance and engagement in live sessions?

As part of the discussion around these questions, the authors will provide relevant research as well as personal experiences on using different types of live sessions in their own online courses. The authors who are full-time faculty for the online campus at their University, have researched this topic as part of a project on student performance and engagement in the online classroom.

 

 

Presenter(s)

Tracy Crawford
University of Phoenix

Tracy Crawford is a full-time faculty member for University of Phoenix, teaching entry-point and foundational courses for the College of General Studies. She has been with University of Phoenix for nearly 18 years and she is passionate about helping her students learn the foundational skills that will help them as college students as well as in their professional and personal lives. During her time as a University of Phoenix faculty member, Tracy has also served as a faculty trainer and mentor, facilitated both faculty and student workshops and was designated as a Certified Advanced Facilitator. Prior to working at University of Phoenix, Tracy taught at the elementary level and has been involved with education for the past 21 years not only as a teacher, but also as a volunteer with United Way, Head Start, Art Masterpiece and as a Faculty Supervisor for student teachers. Tracy earned a bachelor’s degree in Business and a Master of Arts in Education – Curriculum & Instruction/Adult Education Distance Learning and also completed a Post-Baccalaureate Teacher Education Program for teacher certification.

Tracy lives in beautiful Encinitas, California with her husband, Simon and 3 sons, Brady, Chase, & Peyton and their dog, Piper.


Jennifer Romano
University of Phoenix

 


Lauren Critchley
University of Phoenix

Lauren earned her Bachelor of Arts in English at Brigham Young University in 1994 and her Master of Arts in English at University of North Florida in 1997. While completing graduate school at UNF, Lauren taught developmental reading and writing at Florida Gateway College in Lake City, Florida. After graduating from UNF, Lauren accepted a full-time faculty position at the University of West Georgia in Carrollton, Georgia. Lauren has since taught writing, speech, reading, and literature courses at Richland Community College in Illinois, Roane State Community College in Tennessee, and Brigham Young University in Idaho (online). In 2013, Lauren accepted a full-time teaching position with University of Phoenix where she currently teaches introductory writing courses along with college skills and critical thinking courses. Lauren has over 25 years of experience teaching in higher education with ten of those years in online education.

Lauren has presented at the Virginia Tech Conference on Higher Education Pedagogy as well as at the Teaching, Colleges, and Community Conference (TCC Hawaii).

Understanding Teachers’ Perspectives of Culturally-Relevant Computing

Session Description

This presentation will provide an overview of a National Science Foundation grant project to prepare elementary teachers to effectively integrate Computer Science (CS) education into their teaching. Culturally-relevant pedagogies have been shown to help students from marginalized communities succeed in a variety of fields including STEM-related areas. To address this need, the College of Education, University of Hawaiʻi at Mānoa (UHM) in partnership with the Hawaiʻi State Department of Education will provide professional development focused on culturally-relevant computing to upper elementary (grades 4 - 6) educators in Hawaiʻi. Culturally-relevant computing values explicit connections between students’ home cultures and the concepts and practices of CS. A needs assessment was conducted in Fall 2021 to examine CS teachers’ perspectives on the topic of culturally-relevant computing in Hawai'i. CS educators were invited to complete an online survey and participate in focus groups about culturally relevant computing. Specifically, we asked participants about their perceptions about the value and importance as well as the current state of culturally-relevant computing in Hawaiʻi. Preliminary results from the online survey and focus groups will be shared.

 

Presenter(s)

Peter Leong
University of Hawaii-Manoa

Dr. Peter Leong is an Associate Professor with the Department of Learning Design & Technology, University of Hawaii-Manoa. He has extensive experience in the development and delivery of online courses and distance education. Dr. Leong was honored as one of Hawaii’s 2007 top high-technology leaders and was recognized with the University of Hawaii Board of Regents’ Medal for Teaching Excellence award in 2012. Dr. Leong was the developer of the College of Education’s island in Second Life and he organized the first virtual graduation at UHM, which allowed LTEC students both on Oahu and off-island to experience a virtual graduation ceremony in spring 2010. He was a co-investigator on a National Science Foundation (NSF) grant to evaluate new approaches to improving engagement, diversity, and retention in undergraduate computer science and currently serves as a co-investigator of a Computer Science for All NSF grant focused on culturally-relevant computing . His research interests include culturally-relevant computing, student satisfaction with online learning, faculty support for technology integration, technologies for distance education and teaching & learning in virtual worlds.


Daniel Hoffman
University of Hawaii-Manoa

Dan Hoffman is an Assistant Professor of Learning Design & Technology at the University of Hawaii at Mānoa. He is a passionate educator and researcher in the field of digital learning. He is a former K-12 teacher researching interactive experiences and their impact on learning. He is currently the coordinator for AECT's International Division's Professional Development Committee, as well as an Associate Editor for the IAFOR Journal of Education's special issues on Technology in Education.


Rochelle Ka'aloa
University of Hawaii-Manoa

 


Seungoh Paek
University of Hawaii-Manoa

Seungoh Paek, is an Associate Professor in the Department of Learning Design & Technology (LTEC), University of Hawaii at Mānoa. She earned her doctorate in instructional technology and media at Teachers College Columbia University. She also holds Master’s degrees in Education and Applied Statistics. Dr. Paek’s research focuses on the design and development of interactive media and their impact on cognitive development and learning. She’s particularly interested in the ways in which digital environment design influences how learners engage—cognitively and behaviorally—with to-be-learned content.

“Can I still earn a badge by the way?”: Challenges and badges in an online course

Session Description

This paper reports a graduate-level course design case in which a digital badging system was integrated into class activities. The design process involved both conceptual and technological tasks with a careful consideration of badge types and corresponding challenges, platform functionality, and tracking learners’ badge related activities. The badging system was implemented in an online course. The results indicated that students were more motivated to earn challenge and easter egg (hidden) badges compared to level and mega challenge badges. Issues such as the role of badge system design on student motivation and overall course design were discussed.

 

Presenter(s)

Ömer Arslan
Florida State University

Ömer Arslan is a doctoral candidate in Instructional Systems and Learning Technologies program at Florida State University. He is interested in online course design and facilitation, particularly how instructors design and facilitate course activities in online classrooms. Currently, he engages in activities that contribute to his personal and professional development including but not limited with teaching and researching. He may be contacted at oa18h@my.fsu.edu.


Vanessa Dennen
Florida State University

Vanessa Dennen is a Professor of Instructional Systems & Learning Technologies at Florida State University. Her research is situated in both formal and informal learning environments and focuses on identity development, knowledge management, and knowledge brokering within online networks and communities of practice. Vanessa currently serves as Editor in Chief of The Internet and Higher Education. She may be contacted at vdennen@admin.fsu.edu.


Ji Yae Bong
Concordia University

Dr. Ji Yae Bong is an assistant professor of Educational Technology at Concordia University, Canada. She also serves as a chair of 2022 Canadian Network for Innovation in Education conference. Her research focuses on open and online learning community and instructional design practice.

3D virtual world design: Reflections & lessons learned from the analysis of 3D virtual world student design projects

Session Description

LTEC 652D is a graduate learning design and technology elective course at the College of Education, University of Hawaii which provides hands-on experiential learning and is designed to enable graduate students to design, develop, and evaluate instruction in 3-dimensional virtual worlds (3D VWs) such as Second Life, OpenSim and Minecraft. Students identify and analyze emerging research, as well as tools, pedagogy, teaching environments, content resources, and assessments for virtual world teaching. In addition to leveraging 3D VWs as a distance learning delivery tool, the students research the various ways that 3D VWs can be leveraged for instructional purposes, such as exploring other educational Second Life builds and evaluating the design of educational simulations in 3D VWs. The final course design project is the creation of a virtual world instructional module by student teams. Working in self-selected three-person teams, students collaboratively design, develop and evaluate instruction in their choice of 3D VWs. This presentation will provide an overview of the 3D VW course and analyze a total of 34 3D VW student design projects from 2009 - 2020. A summary of trends and patterns regarding the topics and choice of 3D VWs will be presented. Reflections and lessons learned from the analysis will be shared.

 

 

Presenter(s)

Peter Leong
University of Hawaii-Manoa, Honolulu

Dr. Peter Leong is an Associate Professor with the Department of Learning Design & Technology, University of Hawaii-Manoa. He has extensive experience in the development and delivery of online courses and distance education. Dr. Leong was honored as one of Hawaii’s 2007 top high-technology leaders and was recognized with the University of Hawaii Board of Regents’ Medal for Teaching Excellence award in 2012. Dr. Leong was the developer of the College of Education’s island in Second Life and he organized the first virtual graduation at UHM, which allowed LTEC students both on Oahu and off-island to experience a virtual graduation ceremony in spring 2010. He was a co-investigator on a National Science Foundation (NSF) grant to evaluate new approaches to improving engagement, diversity, and retention in undergraduate computer science and currently serves as a co-investigator of a Computer Science for All NSF grant focused on culturally-relevant computing . His research interests include culturally-relevant computing, student satisfaction with online learning, faculty support for technology integration, technologies for distance education and teaching & learning in virtual worlds.

Learning in Virtual Worlds

Session Description

In today’s society, we live in a world of new emerging technologies. This is what helps us to become more evolved with those technologies. The way we learn is also affecting how we teach and what educational technologies can be used. Using Second Life which is a popular virtual world environment for learning and office hours is a viable solution. Helping students to feel comfortable with attending class in a virtual world environment can enhance the virtual world learning experience. Using digital avatars and creating a classroom environment in Second Life really make students feel immersed in the environment. Furthermore, there are many universities that have virtual campuses that are housed in Second Life to attract new and prospective students to their university. In addition, using a virtual world can not only increase the student’s attention but provide a more interactive experience for the educator as well.

 

 

Presenter(s)

Quiana Bradshaw
Purdue University Global

Dr. Quiana Bradshaw is from West Philadelphia, Pennsylvania and married with 3 beautiful children. I have received my Doctor of Computer Science with a concentration in emerging media in September 2013 and was noted making a significant contribution to the field. I have published research on educational games and learning game design characteristics. My dissertation was titled “Dissertation: Learning Game Design Characteristics through the study of flow and the Elemental Tetrad in the World of Warcraft & Minecraft.” I serve as a Software & Industry Information Association Codie Judge since 2016 to present & Serious Play Conference 2018 International Serious Play Awards Game Judge to present. Aside from being a faculty member, researcher, and author and enjoys game-based learning initiatives. I am a member of the Higher Education Video Game Alliance. I am a member of the Association for Computing Machinery and the International Game Developers Association.